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use sfml::graphics::{RenderTarget, Text, TextStyle, Color};
use sfml::system::vector2::Vector2f;
use window::Window;
use font::Font;
pub struct Label<'a> {
text: Text<'a>,
}
impl<'a> Label<'a> {
pub fn new(font: &'a Font) -> Self {
let mut label = Label {
text: Text::new().unwrap(),
};
label.text.set_font(font.to_sfml_font());
label
}
pub fn text(&mut self, s: &str) -> &mut Self {
self.text.set_string(s);
self
}
pub fn size(&mut self, s: u32) -> &mut Self {
self.text.set_character_size(s);
self
}
pub fn x(&mut self, x: f32) -> &mut Self {
let y = self.text.get_position().y;
self.text.set_position(&Vector2f::new(x, y));
self
}
pub fn y(&mut self, y: f32) -> &mut Self {
let x = self.text.get_position().x;
self.text.set_position(&Vector2f::new(x, y));
self
}
pub fn color(&mut self, r: u8, g: u8, b: u8) -> &mut Self {
self.text.set_color(&Color::new_rgb(r, g, b));
self
}
pub fn alpha(&mut self, a: u8) -> &mut Self {
let mut color = self.text.get_color();
color.alpha = a;
self.text.set_color(&color);
self
}
pub fn bold(&mut self) -> &mut Self {
self.text.set_style(TextStyle::Bold);
self
}
pub fn italic(&mut self) -> &mut Self {
self.text.set_style(TextStyle::Italic);
self
}
pub fn underlined(&mut self) -> &mut Self {
self.text.set_style(TextStyle::Underlined);
self
}
pub fn go(&mut self, x: f32, y: f32) -> &mut Self {
let (px, py) = self.pos();
self.set((px + x, py + y));
self
}
pub fn rotate(&mut self, a: f32) -> &mut Self {
self.text.rotate(a);
self
}
pub fn step(&mut self, size: f32) -> &mut Self {
let angle = size.to_radians();
self.go(angle.cos() * size, angle.sin() * size);
self
}
pub fn length_to(&self, (x, y): (f32, f32)) -> f32 {
let pos = self.text.get_position();
let dx = x - pos.x;
let dy = y - pos.y;
(dx * dx + dy * dy).sqrt()
}
pub fn pos(&self) -> (f32, f32) {
let pos = self.text.get_position();
(pos.x, pos.y)
}
pub fn set(&mut self, (x, y): (f32, f32)) -> &mut Self {
self.x(x);
self.y(y)
}
pub fn draw(&mut self, window: &mut Window) {
window.to_sfml_window().draw(&mut self.text);
}
}