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use sfml::audio::Music as SfmlSound;
pub struct Sound {
sound: SfmlSound,
}
impl Sound {
pub fn load(s: &str) -> Sound {
Sound {
sound: SfmlSound::new_from_file(s).unwrap(),
}
}
pub fn repeat(&mut self) -> &mut Self {
self.sound.set_loop(true);
self
}
pub fn play(&mut self) -> &mut Self {
self.sound.play();
self
}
pub fn stop(&mut self) -> &mut Self {
self.sound.stop();
self
}
pub fn pause(&mut self) -> &mut Self {
self.sound.pause();
self
}
pub fn volume(&mut self, vol: f32) -> &mut Self {
self.sound.set_volume(vol);
self
}
}